starsector save editor. editor version 2. starsector save editor

 
 editor version 2starsector save editor 1a] STARSECTOR Ship&Weapon Editor (3

At first it sits at the backup for like 20-30 seconds and then another 10-20 seconds for the actual safe. Formerly known as Starsector Mod Manager. json of a given mod to make it compatible with the current version. 사용하던 모드와 위 모드를. Change the numbers at the end of the lines to what you want. To create the star system you will need to use the star system mod frame mentioned above, it will have a lot of explanations in itself and the video will also explain a lot and in easy to understand form. Really can let you min/max your officers. Taking a look at the logfile, I found the crash listed here:Starsector version 0. fs. 0 = Added Stardust Ventures Store to some Indy markets VIPs get special treatment Added mod configuration files and Lunalib support Scavengers can now use some SDV ships Toned down SDV ship usage in most factions. I want to feel like the average spacer building my way up to glory. This mod overrides procgen system, allowing you to change size of the sector, number of generated constellations, and more importantly - adjust number of themed constellations. Starsector has a very robust ship design system that allows you to make very customized ships and fleets. A perfectly disposable ship. Less stuff in your fleet means less fuel spent (marginal expense), and more importantly, less supplies spent (the real expense). Usually after the final set of patch notes come out, the update drops shortly after. Then it'll ask you if you want a preset "balanced, assault, strike" etc template, OR you can use your current loadout (the one furthest to the right) to save as a new template. Mods . 2. The skilled up mod, does this also. csv while the less commonly edited information is in the . ship file. This also includes the ability to install multiple mods at once. Replace those with skills of your choosing. I finally learned from my mistakes and got the autosave mod. nanoman23456 • 1 yr. Open starsectorstarsector-coredatahullmodshull_mods. Yes. An in. Especially if you're using an editor that knows how to highlight markups. 2. For a full list of supported commands enter. with that, it's. Automated Commands - Adds new hullmods that allow the player to set predefined battle commands for AI-piloted ships in their fleet. Aside from this mechanical role, this also offers the player more roleplaying opportunities, and the feeling of developing a personal connection with someone in the game world. Contact Basics. Allocate more memory to Starsector by changing the -xms and -xmx values in 'vmparams' (recommended to be at least 2048m for Starsector+, up to 4096m if Nexerelin and a huge number of factions are also enabled). Copy the mod folder to the “mods” folder in the Starsector game directory. Honestly, better to have empty slots (and save 7 OP each) than graviton beams. Download. f. Press question mark to learn the rest of the keyboard shortcutsThis mod adds a separate Guardian that has a bridge built on to it, it comes with a blueprint, it has the Automated ship hull mod removed so the player can fly it. in descriptions. 16 comments. Save compatable, HOWEVER some OP costs have changed so your ships may be over/under on existing saves v0. Ship Catalogue / Variant Editor (SCVE) v1. Dev Mode: Enables the Variant Editor feature from the main menu. So after a while you'll eventually run out of space to do a proper save, and thus crash. You can ally with or antagonize different factions, or create your own faction. Utilities. 8. You should know your system. Starsector Discord: For lots of feedback and bug reports. I believe it's "survey /all" and everything is revealed. Personally, I prefer notepad++. AdvancedGunneryControl - Allows you to customize how your weapon groups behave on auto-fire, with various modes. In my own Feedback I came at this from a different side: I think in-system-gameplay is just too arcadey and fast, as of now. v1. Might try normal Legion with 3 Jackhammers, 2 MK9s, some mortars and the Sarissa fighters. Consider the extra story points used in this method as the cost, since you s mods are sort of supposed to be final. Allocate more ram in vmparam. . It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. 2. Repeat until the list is whittled down to 1. . He served as the magazine’s editor from 1969 to 2000. What you get: Early access to the game, starting with alpha builds – available now! Discounted price. 91, or had, say, Nexerelin, and your laptop is version 0. III replaced the spectral cloak on the witch and geist with regular phase cloak fixed the elemental weapons sound issue (wont be so loud and wont come through both ears when weapon is to the side)Eh i have 50+ mods and my game is very playable on a older system, Certain mods just slow the game to a crawl, like the mod is full of memory leaks that just don't get fixed. Fighter Wing induced effect, Weapon induced effect and hullmod onInstall / onRemove implementations. Or used in a suicide run distraction to slow down a superior force. bak extension from the other two, you should be able to load your save and get back to the last time you saved before this one. fs. Aside from this mechanical role, this also offers the player more roleplaying opportunities, and the feeling of developing a personal connection with someone in the game world. Open IntelliJ IDEA. 1 or earlier) Split off the custom star system feature to the Customizable Star Systems mod - Adversary portion now has a dependency on this split-off mod - Updated Adversary's customStarSystem. (0. xml. No. a . They are unlocked by spending Skill Points, which are earned upon leveling up, up to a maximum of 15 for the player and from 5 to 7 for officers. You'll still need an AI core for your ships, but the CR penalty should be gone (and you get free automated repair unit too!)The Conquest is a fast and agile battle-cruiser that sacrifices defense for mobility. json) and changing the value of maxColonySize. E. Open comment sort options. hullmods. If the original save was in version 0. 0. Choose your faction (or establish your own) and dominate the Sector!. To me the story points take away the idea of consequenceThe longer the game runs, the more memory ends up being built up. Code and decode almost everythings with a genomics approach. Step 3: Get jump scared for ur transponder off when its clearly fucking on since u jumped in. If it does crash then further divide the current mod list into halves. Expanded portrait availability to vanilla factions. 0 (May 6, 2017) Updated to support Starsector 0. Starsector Mod Manager is a standalone application that runs on Windows, Linux and (hopefully) macOS, that can help you manage your mod setup for Starsector. The dev said it would be too annoying to have your game paused by an autosave every 10 minutes or so (saving takes time, especially with mods). Instructions. Starsector has a very robust ship design system that allows you to make very customized ships and fleets. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. To edit the actual effects of the skills, once you unzip it you'll need to build the Java project any time you make a change; it won't be as simple as changing the JSON settings included for easy customization but it isn't terrible difficult either. I need more information. Now 20% Off. I suggest using a good text editor like Sublime Text or Visual Studio Code. It is easier if the officer is not attached to a ship for the save file as there would be less lines of text to sort through. Combat Chatter Mod. Same thing with any form of beam PD. But once you know what you are doing, the tension of Ironmode calls. Download. You can put one in a zip folder with "Send to" or just make a copy and rename it. Type "GoTo <System name>". Make a backup, then open it and change the -Dcom. These three are already functional, and I plan on adding many more. Mods that add in a solar system with a new faction maybe depends on the mod. especially because it has a built-in single track audio editor. That way you can easily turn it on and off again. Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. Download: Savegame Editor (450 KB) Paul Walton's Position Editor. Warning: do not try to make available more RAM than your system has free, and do not try to make available more RAM than your system has total. So an emp barrage is the way to go. k. The author and journalist James Fallows, who began his career at the magazine, told readers of Peters’. It's nearly impossible to make more than the tiniest of changes without corrupting something. Open the 'vmparams' file and change the allocated memory accordingly. The "Atlas of Pain" because I haven't thought of a proper name yet. Yes, Starsector Trainer is 100% safe to use. - Perform additional testing with Illustrated Entities and fix any bugs found to be caused by TASC. Before we get into this, lets go over how what the engine needs to understand that there is a ship. Fighters have . Find us on the CP2077 Modding Community Discord! Features. 91, or had, say, Nexerelin, and your laptop is version 0. The Plasma Jets ship system allows it to gain massive speed to either attack or retreat. true. The new autofit screen only displays four variants that may or may not have anything to do with what the AI uses. player - hegemony. r/starsector • Do you use save scumming? votes Yes, all the time. - Edit player stats such as level, street cred, etc. A better indication of an imminent update is Alex’s twitter. editor version 2. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission from me. Each save_ folder corresponds to a. If you put modded ships in there, you need to add their ship ids to the whitelist. . Yeah, there's no reason to feel bad about reloading saves. Press J to jump to the feed. Vortex support for Starsector v0. Starsector. ship file correctly defines a whole ship, you can use the 'replace' command in your mod_info. 96a 1. add a line to csv file. . 1 day ago · The best Black Friday sales on makeup. As mentioned, the console command mod includes a survey option. ship and . 1 (released 2014-08-28) Version 1. StarSector is not focused on your character but is more focused on the game world, more specifically the “Sector”. The Aurora is a reasonably rare, aggressive platform that is justifiably terrifying burning towards targets. Dynamic Ship Generation. Avanitia: Lots of feedback and bug reports. Removed soft fleet size limit. $59. Late to the party but here are some QoL and visual mods. Evolution (whitelisting ships to allow the mod use). Never used a Scarab before, and I I had just picked up wolfpack tactics, so through a officer. What is GTA V Save Editor? -GTA V Save Editor is the most up-to-date and advanced save editor there is for Grand Theft Auto V. 8. I suspect allocating 56GB of ram is your problem, Java is not properly equipped to handle more than 8, by allocating more (signifigantly more) than that, you are likely causing Java to have a meltdown. save. Go to your install directory, saves, then the directory that matches your save name and rename campaign. You do not need to manually move the goods to other markets to profit from exports. Then just delete what you don't like from there. <credits> <value>0. Like a recent mod you have installed may be causing your game to have a heart attack. . json. It requires manual setup to get autosaves working. 96a: - Support for Unknown Skies planet type change projects. Eventually, (you do NOT need to set up an IDE for making a basic ship or weapon!) an IDE for editing scripts and compiling a . 0. It is tied as the fastest cruiser in the game with the Heron, followed by the Falcon. So heres a. edit 2: starsector doesnt start. 4b instead of v2. ] manner, check the default value for reference. - fleet building utility classes. Ajek2760 • 4 yr. api. Just remember to leave devmode after the action, it clutters up many interaction menus with „dev“ stuff. Visit colony market/storage. 0. Code and decode almost everythings with a genomics approach. g. Then click on Local Disk (C:), or OS (C:), whichever you have. Over-OP designs would be locked-in to the current save game while the stock-conformant design would be allowed to be accessed from any savegame. This (along with many other settings) can be changed by running the Settings command. 3 (starsector 0. "maxShipsInFleet":30, Increase the number of. If you enter the command „devmode“ all industries currently being built on all of your colonies get built in one day. I am no longer the MC of my starsector save file. Few mods add them that aren’t controlled by a faction. Go into Starsector, and your mods folder should be there. The start of an abomination, dubbed the "moderately cursed ship pack". Contribute to Trylobot/sf-ship-ed development by creating an account on GitHub. Should help a lot with the flux side issues and the 40 extra OP never hurts. Linux: Navigate to the folder that you extracted from the Starsector zip file. 20. Features - Mod Browser to view and install mods from the Forums and Discord's #mod_updates without leaving SMOL. 1 day ago · And once your AI-powered draft is complete, you're free to customize and make the book your own as much as you'd like, then list and let the money roll in. xml in Notepad++ or similar, find the vayra_already_looted_tpc list. You could ask the modders on the Starsector discord or the modding discussion thread on Starsector forums. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. It seems weird because you should easily get 60 FPS even with a lot of mods on your rig. Alternatively, sure - you can edit the save file directly, but you would have to find your ship by its name, and then trace the location where its hull mods are stored (they arent listed right under the ship, I checked). Stay Connected with Werit: need to edit your save file for this. Contact Basics. Just doing a casual TT playthrough as my first run in years. 6. Save our Ship has a Ship Editor built into the. 6. And I believe Starsector uses a rolling log file setup, so log files at about 50MB should be expected - that's not a log for one run of the. 0 The nature of the crashes mentioned in the post above are erratic and crash randomly. Mark all 3 (or 4 if it fits) rows then mark the "Sort". An in-progress blog post is available at dev blog post. CampaignGameManager - Saving progress: 1. The greater good prevails in the Alliance, sometimes at the cost. The ship. Fly new ships, including 5 new capital-class hulls and numerous smaller vessels. 1a Added the following to. Planning to switch to 64-bit for the . How to edit StarSector files to increase size for star sectors. ship file, and the . There is an excel file that holds all the numbers, off the top of my head it’s in the hulls folder, I’m not at my PC right now. It’s $15. Auto-complete of class/method names, including listing all methods for a vanilla class. Because if it's just the save breaking, starsector keeps a backup of each save. Quote from: Sy on February 29, 2016, 12:08:17 PM. Cut deals Warlord Kanta’s pirates or Luddic Path fanatics to stop their attacks… though peace may come at a high price. 0. 6. Add a couple extra zeros, and save the file. TV-Y7. 1 upkeep. The Astral is a capital-grade carrier with heavy missile weaponry and the most fighter bays of any ship in the game. The Astral boasts two large missile mounts and powerful 360 degree shields with a fragile hull and a respectable logistical profile, as to be expected from a high-tech ship. I use this when I found a new sector - I'll save my game, survey everything, check for good systems to settle near. fs. 0x versions-- Some visual changes and updates - Reduced Mega Flux Rocket Rate Of Fire to 14s->17. starfarer. Any direction or order is fine. That will try to launch the game as if you'd double-clicked the bat file, but diagnostic output will show up in the console, so you. Make sure you set the Save Game Class input pin's dropdown to the class you've created, which is MySaveGame in this example. Performance or battery save mode. How it changes depends on the action, and this is where the system becomes more than just a scale with labels. Removed skills changes. ago. data: - "forceSaveAfterMapChange", forces a save after every hyperspace jump - "saveAsCopy", if enabled, every autosave creates a new save 3. But yeah, nothing in regards for Gundam Wing. Since your computer only has 6 gigs total, that will obviously not be possible for you. Features: Mod installation from archives and existing mod folders. From the mind of Horror_Target, very on point tbh. When you download the game normally it. 9. I have my ram allocation set to 4096, 8gb ram total on my machine, I run the tool constantly while gaming, and set the options to purge every 5 minutes and at 80%+ usage. The Conquest is a fast and agile battle-cruiser that sacrifices defense for mobility. bat" and enter. I added support for the more common patch notation where minor updates are given a character (v2. 6. ago. This mod adds a developer's console to Starsector that can be summoned with control+backspace. fs. ago. if you screw up any of the scripting in the campaign file and break your game save i am NOT responsible. Really can let you min/max your officers. json file. The Legion is a low tech capital-sized battlecarrier fielded by the Hegemony. Disabling mod will render your save broken (but it can be fixed with a text editor) What needs to be edited in the save file when turning the mod off to fix it? Logged Nick XR. First, make sure you properly modified the file setting the allocated memory for the game. impl. ship file and . However, I know that you can change the amount of items in your inventory by editing your save file, and you do this by searching for the name or amount of something you currently have, preferably a very high uncommon number (12945 ore for example) so you can find the section. 0</maxPersonnel> (using X as place holders) Free with ads. 8. Edit: copy your current save aswell. The spreadsheet editor needs to be using decimals for numbers (US style) and needs to use comma delineations for csv file format. a small guide to Editing items in savegames. Never used a Scarab before, and I I had just picked up wolfpack tactics, so through a officer. 95a Reduced fuel use to 6/ly (was: 10). Collections . So heres a small tutorial! (There will be youtube vids showing at the end of the post. Due to the skill system changes, skill. json: High dynamic range display (HDR)When saving as, select all files in the drop down, then remove extension from filename. the field is updated immediately. 95 and doesn’t have Nexerelin, it will not work. 1a] STARSECTOR Ship&Weapon Editor (3. Recommended for people with 6 GB of System RAM. The first method is looking through the hull csv files manually, but that is. GraphicsLib. json file that you can find in Adjusted Sectordataconfig. Next time you wanna load up that fit, bring up auto fit, then click on the set up you want to load it. Contrary to the opening statements about the Conquest embodying concentrated firepower, the Conquest is built for broadsides, with the bulk of its firepower spread out across several turrets with a 120°. 95". Making the game auto save is easy in theory, but. Guide att Reddit Navigate to your starsector save folder. The online save editor is the ultimate tool for customizing your favorite games. I like starting small and building up from scratch, though, and I really miss the more varied starting options from the last time I played. Click on it. Starsector > Suggestions > Autosave - It really is necessary . Now you can play a Starsectortm mod that is vaguely modeled after said popular franchise!In the Persean Arm…. Extract the mod file to a folder on your computer. And open it again. Drag and drop the folder from the “saves” folder in the starsector folder. You get the blueprint to make the ship instantly. Starsector is a very freeform space game. Robotic markets, captains, and administrators. This tutorial explains the very basics of adding and modifying planets in Starsector. Skills are permanent bonuses or activated abilities acquired by the player and officers. Industrial Evolution adds on to colony development, Nexerelin adds on to faction interactions (and randomly also adds mining, which isn't bad), and SpeedUp adds a bind that doubles the passage of time in combat for reducing. on Today at 04:26:09 PM Modding Resources. There’s a mod called ‘Unknown Skies’ made by Tartiflette which changes star system backgrounds. Which makes the math behind it a little weird. Join a faction to gain useful support and represent them in war and peace, or start your own. Then click on the single right ship, which is your current fit, to save the fit. Open the game, press the Steam button, then select Controller Settings, current layout, tab over to community layouts, and select Tai's Comprehensive Steamdeck Layout . You might need to input your CD key again. macOS: Control-click the Starsector icon in your Applications folder and choose Show Package Contents. Updating to StarSector 0. Based list. Main Features. edit the base value to whatever you want 5. It is formatted in Starsector's somewhat loose JSON schema. Every mod will need a Mod_Info. json file in starsector_core/data/config, open it and edit the value which said dev mode = false to. I've done that to edit the ships with restricted hullmods ( cough, angry ziggy, cough ), I expect it would work for copying over too. created a new . Note that you shouldn't assign more than 8G otherwise the game engine will choke on trying to manage it and slow down. 0-pre-alpha-2 to v2. Right click and edit with notepad or word pad (“edit” or “open with. ago. The goal of this mod is providing extreme customization; balance isn't on any priority list. As things are, most ship packs and factions should at the very least be functionnal. I was hoping for otherwise, lol. 99 at. Hold the volume up (+) 3. This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. 0</maxFuel> <maxPersonnel>X. 0</maxCapacity> <spaceUsed>X. 6. (0. Keep in mind Eradicators have burn 9, while Champions are at 8, so that would probably be the deciding factor for me. Now all I have to do is figure out why I can't get them to spawn in fleets, so once that's sorted I'll finally release it. If you preorder now, you pay $15 – 25% off the final price. The code is: )I'm sure the bounty hunter or scavenger options work better for newbies and the faster starts are doubtless nice for those as just want to get past the grind of the early game. back from names of backup save files. 3. Yeah, I expanded the cap on my colony amount by a bit, lol. Open that sucker in a text editor like Notepad. (Like n++) I edit saves semi-regularly to give my ships names that otherwise wouldn't fit in the box. Features: gold, parameters, items, weapons, armors, variables. Fractal Softworks\Starsector\starsector-core\data\config\settings. 1 / 2.